biochem swtor. But nevermind me, SHFs, Media, Shills and Trolls say GameStop isn't a fundamental play, so let's just go with that 😉 lol. biochem swtor

 
 But nevermind me, SHFs, Media, Shills and Trolls say GameStop isn't a fundamental play, so let's just go with that 😉 lolbiochem swtor  make reusable medpacks/stims available for everyone, this is a huge advantage for biochem people

Immersion is #1 for me, so that makes the game more enjoyable. Either Nerf Biochem. Since I'm using 2 lightsabers, artifice seems twice as nice, but Biochem appears to be a more durable endgame moneymaker. Biochemists are also able to create medpacs which restore health as well as med units which function as. Greffon cellulaire bioénergétique. r/swtor. If you do craft them, they sell for a pretty penny on. SWTOR Crew Skills Vendor White-border Materials Guide. Sadly though these epic implants have defense rating & presence on them, con. t. . And it is more like it is my. Someone think about after 10 nerf of biochem to take them 1 buff ? So there is my suggestion : Take Biochems possibility make a Warzone Medpac and Warzone Expertise Adrenal 20 Mark for 1 stim when in average WZ good player use about 10 of this is little strange. Biochem Crafting Materials Guide; Armstech Crafting Materials Guide; Cybertech Crafting Materials Guide; Armormech Crafting Materials Guide;As a biochem in PvP, medpacks count as heals, therefore awarding you the 2. 1. Crafted med packs, stims, and adrenals are better quality than looted or vendor bought versions. Contents. SWTORDominance. 0 Beginners Guide focusing on Crafting. By then, you'll find that either you could get a full set of Artifact-quality PvP gear fairly easily (I had a full set of Champion gear within a week of hitting 50), or that the. Augmenting your gear is important, and crafting the augments yourself can save you a lot of money. Seems like higher lvl mods have lower chances. Star Conflict: The Old Republic has 6 different crafting skills yourself could choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. Step 2: Deconstruct the lot. . They should suck in the beggining. 0+ in order to streamline the process. Schematic: Biochem Tactical 3, sold by Kai Zykken. What genious thought it would be a good idea to put something this blatantly OP into the game? Then on top of it its only usable by the profession which makes them which is causing Biochem to be a requirement for raiding. Crew Skills; SWTOR. Share More sharing options. 3 Endgame Gearing Guide. Champion's Lightsaber. The higher heal value made 400 Biochem worthwhile, but again, now it's simply a credit saver. X) Armormech Leveling Guide (4. 2) Massive amount of crit for 15 sec every 2 min. If you’re looking for a specific material, use CTRL+F on your keyboard to search for it, or click its icon below. . To craft Biochem items, you must first master gathering skills. 0 Expansion launches on February 15, 2022! Gear; Level 80 Solo Gearing 7. Since then, BioWare. If you look at the required materials for biochem, you'll see that it tells you what rank of materials it needs. Like. . Biochem Crafting Materials Guide; Armstech Crafting Materials Guide; Cybertech Crafting Materials Guide;. A SWTOR 7. For each rich mission I buy for average 24k, i bring in between 60K (3x 20K, bad market, no crafting crit) and 100K credits (great market, crafting crit). By Mysquine January 17,. Anyone who does craft, knows this issue and I'm pretty sure they can understand where I'm coming from. I've noticed a good balance. Typing /roll will roll a virtual die from 1-100 that anyone in yopur party can see. Each mission is separated in its own segment and step-by. The devs also invented a brand new gear slot. 0 Biochem gets great new reusable stims and medpacks. Is it a waste to have a 2nd Biochem toon?Companion crew skill increases after each mission or crafting. 0 expansion to SWTOR! This was supposed to be a short news update reflecting briefly on the recent post from SWTOR’s community manager. . Reusable stims/adrenals have a slightly worse stats though they are free to use and you can help your Healer by using the adrenals even if situation is not critical. People will always need stims end medpacs. Players may craft the Grit Teeth tactical and post it for sale on the GTN. 0 remain BiS. Maybe you would have to roll over 50 to succeed at slicing. com . 3; Legendary Implants; Level 80 Gearing Guide;. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. In this video, we’ll be going over how to start Biochem crafting, how to level up your Biochem crew skill and unlock more crafting schematics, and lastly, we’ll be going over some of the cool things you can craft with Biochem at higher levels including medpacs, adrenals and stims. If you want to still have credits anyhow. . If you are totally new to this, I. . I raised Biochem to 500 a couple of weeks ago, and between 400-450 there were some wonky patches where I had to craft blue adrenals, and possibly some RE learned blue implants. stim ex for the aim one exotech 128 aim 52 power rakata 112 aim 46 power lvl 48 epic 104 aim 43 power (which are the once im using right now) i might still go for a flashpoint just to get the rakata, but not for the. Now make the blue one and RE that for epic "purple". In this video, we’ll be going over how to start Biochem crafting, how to level up your Biochem crew skill and unlock more crafting schematics, and lastly, we’ll be going over some of the cool things you can craft with Biochem at higher levels including medpacs, adrenals and stims. What are the plans to make non-Biochem useful for end-game Ops players? Seems our whole guild converted to Biochem in the last month or two. You will get a lot of results. Biochemistry (MSc) Our MSc in biochemistry focuses on fundamental questions and problems about health and the environment. Crew Skills/crafting in SWTOR is different from and similar to crafting in other MMOs. The augments will be extremely expensive if you choose to buy them from other players, and they require materials that can only be earned. - The Rakata biochem stuff is reusable and better than the bl. I'll be going either Artifice or Biochem. Biochem is by far better in 2. New test server, Shae Vizla, will be opening up in the APAC region April 3 - April 18!. Biochem is quite different than any other crafting crew skill as all its crafting materials are not used by any other crafting skill. You can buy them on the GTN (only two tiers, a level 70 and 75), but you have to have Biochem 600 and 700 to use them. . They enable you to have a far more enjoyable experience fighting trash mobs than you would with a sustained DPS build since you’ll be utilizing effects designed specifically for use. I am, on the other hand holding out. . . 821. Selling the mats you don't use from the Biochemical Sample and Biochemical compound missions (only run the abundant ones), makes that ingredient pay for itself. Biochem is a Super important Crew skill for a raid character. My three crew skills are Bioanalysis, Biochem, and Diplomacy. There are six categories of Crafting Skills: Armormech, Armstech, Artifice, Biochem, Cybertech, and Synthweaving. They also use a special type of combustible gas so that their blaster shots can more easily set their foes ablaze. It's entirely possible. In this video, we’ll be going over how to…. Better balance of material use of schematic. 0 because reasons what's the incentive to use Biochem anymore?The second method is to use the /roll system. 11K subscribers. . Biochem will probably be more popular at high-end gaming. I absolutely love those things, but I think there should be exclusive items in other skills to draw people to put those on their mains. My biochem is currently level 100 and it seems like every recipe I have now needs this Hypo-Syringe. - I have 1 character with biochem-bioanalysis-diplomacy - I need bioanalysis + diplomacy in order to acquire appropriate materials for crafting biochem schematics - In order to craft high end implants I require "Sliced Tech Parts. Okay, nooby question, but I have just hit 400 in Biochem and I have no idea which things to make to sell for credits; what items should I gather the materials for and craft to make the most credits on the GTM? thanks. I've spent quite a bit of my money leveling my artifice and corresponding gathering skills to 400 and I don't want to drop it and lose. Is there a way all crafting can provide leveling benefits in the way that biochem does? Also w/ pvp? Also with end game? I don't see where any craft grants primary stat buffs + anything like a. This Biochem Leveling Guide will show you the fastest and easiest way to level your Biochem Crew Skill from 1 to 500 using the least amount of materials. Here is detailed info taken from a forum post by BioWare: In this PTS, you can obtain starting gear at the 318 Gear Vendor on the Fleet. If you plan on using the operative at 50, take biochem. Go to topic listing. There actually are level 21 implants, but you don't get the schematics from the biochem trainer. Suggestion Box. The level colours are: * Red (theoretical): it's too high level. Anyway locking character to just one crew skill isn't a way SWTOR has to work. Does one need to b. Hopefully this is correct, or at least close enough to prove the point. Well the stims are the same as the normal ones, just infinite usage. you can possibly get random schemetics through missions, but to "ugrade" existing ones you have craft then RE and it will tell you in chat log that you learned another schematic, which will be a higher quality. For each rich mission I buy for average 24k, i bring in between 60K (3x 20K, bad market, no crafting crit) and 100K credits (great market, crafting crit). 2. . Scavenging Crafting Mats. Posted July 28, 2020. English. Sadly though these epic implants have defense rating & presence on them, con. . Which is the level you need to be to craft them. Bio: stims, adrenals, medpacks, and implants. -2045, 285. BioChem Implants. If you look at traditions of other mmo's you see that there is always a demand after potions for raids. The reusable packs are created by first reverse engineering the green quality. Update for ALL Crew Skills (Despite it only saying Underworld Trading) This is a guide for leveling all crew skills through missions. Biochemists can reverse. It is making burst classes (like ours) look over-powered compared to the damage-over-time classes. Cybertech is a Crafting Crew Skill that allows you to create Armoring, Mods, Earpieces, Droid Parts, Ship Upgrades, Personal Vehicles, and Grenades. 3. This material is used in nearly all Grade 3 Biochem. – Biochem is the skill involved in crafting medical supplies, performance-enhancing chemical serums and biological implants. Make the level 40 reusables accessable to non biochem. There are both light and dark missions that give 'supplies' but since the list is somewhat random there are times when you wont have any listed. Other crafting skills probably have insane requirements too. I find Biochem has the most impact on your gameplay through the use of reusable stims, adrenals, and medpacs. Crew Skills. Currently, almost everyone wants their mains to have Biochem for reusable stims and medpacks and adrenals. Meanwhile you have the other crafting skills where you can make stuff which quickly. there are no perks for the blues adrenals over the reuseable ones it seems, but the blues seem to generally be the secondary sellers of biochem. The following crew skills have been covered in our guides: Crew Skills Guide. All Activity; Home ; English ; Crew Skills ; Why go anything but Biochem?All reusable Bio schems (except raid drops from launch, now long unavailable) are from deconstructing your own lower tier ones except the grade 10 reusables, the schems for which are sold at a vendor in Odessen by where you leave for the Fractured Alliances FPs. Biochem is only needed if you want to save some credits on using the adrenals. $15 Billion worth of AAA games coming to a GameStop NFT Marketplace near you! There is no other company better situated to onboard the next billion gamers to Web 3 game worlds. It focuses on lockpicking and computer hacking. Cyber: droid armor, earpieces (similar to implant), grenades, armoring (armor only mods), mods (armor and/or weapon mods), gadgets like Portable. slicers gets millions of credits by selling augments why augments BoE Why some crafts are BoE like columi crafts. Chances are 5. Grade 11 Prototype (Blue) Kyrprax Mecpac (x6) Effect: 30362-37708 health plus 12243 health over 15 seconds, scales to level 75. ago. My biggest problem with this is, that as a 99% pvp'er I will never see this schematic and I wont be able to make the phat money like the pve'rs. Crafting Resources: 260 total grade 11 materials of standard to prototype quality from Bioanalysis and Diplomacy. --**-**--Biochem: Stims / Potions at endgame level (highest trainable, were EXCLUDING the reusables, obviously) all use grade 5 mats. New SWTOR Server! Shae Vizla APAC (Asia-Pacific) “Fresh Start” Server! – NOW LIVE! Update 7. Planet. e. Cybertech is a Crafting Crew Skill that allows you to create Armoring, Mods, Earpieces, Droid Parts, Ship Upgrades, Personal Vehicles, and Grenades. Biochemists are also able to create medpacs which restore health as well as med units which function as ranged medpacs. Personally I prefer biochem as a moneymaker. . . SWTOR Biochem Crafting Guide (level 75 Medpacs, Stims, Adrenals) SWTOR Augments Guide (level 75 Augments) Tactical Items Guide in SWTOR (crafted section)Updated July 1, 2023. Please nerf this crew skill so they don't break perfectly good classes. A male Mon Calamari failed Jedi Padawan. In this degree, you’ll take courses while you. I. This guide explains the best SWTOR Sentinel Solo builds for all three disciplines: Watchman, Combat and Fury. 5. News. SWTOR Biochem Crafting Guide. One, is my Juggernaut, the other, my Assassin. 2 and Iokath daily area will have grade 10 mats exclusively. I keep hearing that new exotech schematics have made it more balanced but a quick look and I see nithing better than my reusabled. the practice of collecting genetic material from creatures and. Here is a brief overview of how it works: So as we level this skill up its a insane money pit as we all know. Please tell me that this is a bug. From the little info I gathered, it seems biochem is a very good crafting skill w. The reusable medpacs are amazing but so are artifact light sabres enhanced with artifact crystal. We lost our last armstech today, he just rolled biochem. . 5. . Biochem Crew Skill Guide. The SWTOR Legacy of the Sith 7. So, i'm here to tell about the crew system vendor that I just realized. 8 - 10 AM PST. Get up to speed with tips, tricks, videos and written guides about SWTOR for beginners and level 75 players with Swtorista! Whether you're a brand new player or a seasoned veteran, there's thousands of ways to play the game. New Superior 77 Augments in SWTOR Guide. Story Mission. . . 90% chance of fail. 3. . All Activity. Biochem is still the ONLY crewskill that offers a steady dps boost in raids, as well as the bonus of increased survivabilty. 3 can no longer be used in PvP Areas. OK, so I currently have an issue to resolve between two of my characters. Posted December 20, 2011. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. 3. The best tool to use would be something like Auctioneer, if add-ons were usable. Cameirus. A single use blue healpot costs you ~15 items in mats, for 1 item, the lvl 48 blue healpot use 17 items Ive wasted loads of money trying to get the purple recipes (f. Been levelling up to 700, and the only one that gives a percentage of research seems to be the Kyrprax Medpac/Medunit. Crew Skills. Make Prototype Med Packs (blue in the picture) using Green Goo and a blue item from Tier 1 Diplomacy gathering missions. . Open the crew skills page ('N') and next to the Scavenging skill bar (0-400) there's an 'X'. . 2. • 2 yr. Gathering Skills Necessary For Biochem Crafting. Alternatively, pick Slicing and 2 other gathering / mission crew skills. Optimized to perform extremely well in solo content. 2) that just went onto the Public Test Server, how they fit in the big picture and how we are proceeding forward with crafting professions in endgame in general. Performance: 12. . I dont think I have ever played a game where a tradeskill was commonly requ. They are in the alliance staging area, where you get the Umbara/Copero/Nathema flashpoints, from the same vendor that used to sell them for Alliance Recon Data, but now sells them for credits. Suggestion Box. Missions tend to cost 5 - 10k, and you’ll get 6 - 10 materials from the better missions. Echoing previous poster, Biochem can makes ridiculous credits at the top level. Per toon) SWTOR Armormech Crafting Guide. 3 Legendary Implants Level 80 Gearing Guide How. Unlike most other materials, these white-bordered materials can be purchased directly from a vendor, rather than gathered or bought from. Rakata reusable stims and adrenals have been reduced in power, providing buffs equal to Energized stims and adrenals. COMPANION LIST. Biochemists craft medpacs, stims and adrenals – all of which can mean the difference between life and death in tricky combat situations, like heroics, operations or flashpoints. Step 3: Pray to RNGesus (there's a <5% chance to get a schematic from every deconstructed item that can yield one). Read Guide. Serious players. For example, Coruscant commendation Sabre's equipped with a rating 44 hilt. 0) medpacs and med units via deconstruction? The 10% chance seems far too low against the high cost to make amount of med units/medpacs needed to deconstruct. In this video, we’ll be going over how to start artifice crafting, how to level up your Artifice crew skill and unlock more crafting schematics, and lastly, we’ll. understand new and emerging uses of biochemistry, microbiology and biotechnology. Lore Object. The grenades just suck, they are on a 5min cooldown and really don't do much. gather evidence through observation and experimentation. • 5 yr. I currently have Cybertech, but I feel as it's not really worth it anymore (its worth it to m. That's 5 "slots", if they only buy a single stim/adrenal. Here you will learn everything about Crew Skills and all possible combinations! The guide is up-to-date for Patch 7. My biochem is currently level 100 and it seems like every recipe I have now needs this Hypo-Syringe. Yes. is just so obviously better. By TiTaNsFaN January 10, 2012 in Crew Skills. Eh, feel like dropping synth and powerleveling biochem for the obvious reasons. The crafting in 1. Hi, I wanted to drop some notes on the changes made to the BioChem profession in the patch (1. Use: Restores 3900 to 4725 health and increases maximum health by 15% for 15 seconds. If you want to use them for hardcore endgame content, Biochem. 8k. 1. Advanced Kyrprax Med Unit and Advanced Kyrprax Command Stim have no Mk-2 upgraded. Hi, I cannot raise the Biochem cause I cant find the materials that needed to craft some stims, you can gather ALL the needed materials from the nodes or you have to make missions all the time also?Droaitas Mastowsh - Bootlegger's Market, Rishi Doctor Crymi - Carrick Station, Republic Fleet Doctor Pen'thruta - Anchorhead, Tatooine Doctor Stevus - House Organa, Alderaan Jin Kalosi - Senate Commercial District, Coruscant Nerub Nebb - Lower Promenade, Nar Shaddaa Doctor Maritte - Vaiken Spacedock, Imperial Fleet Doctor Surik - House Thul,. Posted May 9, 2012. 0. Get rid of Implant Parts, Medkits, and Hypo-sryngs crafting missions for Grade 5 Bioanalyses. This makes blue stims/adrenals expensive. $15 Billion worth of AAA games coming to a GameStop NFT Marketplace near you! There is no other company better situated to onboard the next billion gamers to Web 3 game worlds. 0 Expansion PvP Seasons 4 Guide and Rewards Galactic Seasons Guide and Rewards – Season 5,. I was wondering what's the fastest recipes to make to level up biochem quickly? I feel like it's pretty behind for me and that's because a lot of the mats I need don't come up often in diplomacy and bioanalysis missions. al. JekRander was close. I finally got around to having some other toons craft quite a bit of the Mk-1’s and 2’s the other day and noticed that I kept having to purchase a lot of the same materials. make reusable medpacks/stims available for everyone, this is a huge advantage for biochem people. . The problem with this is that the economy on every server let alone faction differ drastically. Now, please note, that excluding cybertech, I have not gotten any crafting skill that high, so my knowledge of all the endgame stuff you can get from crafting is limited. All Activity; Home ; English ; Crew Skills ; The reusable medpacks for Biochem are the most overpowered item ive seen in any MMOHi Me and my mate was talking about Biochem and how its op a couple of days ago. In my experience, having done quite a bit of gathering of all materials, Zakuul has mostly grade 9 with 10 interspersed, Darvannis has mostly 10 with 9 interspersed. Make Prototype Med Packs (blue in the picture) using Green Goo and a blue item from Tier 1 Diplomacy gathering missions. They go for about 200-400 mil on Star. Bio: stims, adrenals, medpacks, and implants. 3. The Galactic Seasons is a level-based seasonal in-game system in SWTOR. I am really disappointed with the crafting system, but more so, that something that in every other mmo is something everyone can select multiple crafting professions, this cap of 1 is stupid beyond imagination and makes it impossible for players to be crafter's at the same time as you pvp/raid. com . Biochem allows you to reusable stims at bio700. e. Selling the mats you don't use from the Biochemical Sample and Biochemical compound missions (only run the abundant ones), makes that ingredient pay for itself. What genious thought it would be a good idea to put something this blatantly OP into the game? Then on top of it its only usable by the profession which makes them which is causing Biochem to be a requirement for raiding. . Being at level 700 will allow that character to use reusable Stims, medpacks and Adrenals, saving you a ton of. Those two will give you all the crafting materials you need for Biochem plus Diplomacy you get companion gifts that you can use or sell. (Cooldown: 90s) Exotech Med Unit (x5) Requires Level 50. Currently, almost everyone wants their mains to have Biochem for reusable stims and medpacks and adrenals. Simple solution is to make Rakata and future better ones Biochem only. PS: Sorry for my bad english but h. This guide will cover the entire endgame gearing process from the perspective of someone who just hit level 80 based on the state of endgame gearing in 7. Perks of having choice and randomization in crafting, I guess. The materials required to craft items. You will be able to choose three professions out of fourteen available. I love reusables. Uncover explanations of the molecular basis of life. Second Best Companion for Smuggler: Languss “Guss” Tuno. If you are totally new to this, I recommend that. Biochemists can create medpacs to restore health, stimulants (single-use injections) that provide a boost to physical abilities, and biological implants that enhance combat prowess by stimulating neural networks and regulating. Why most important **** > the consumables are. Posted January 1, 2012. Biochem : Fix Mats = Price Drop Biochem : Fix Mats = Price Drop. Empire. Categories Farming. All Activity; Home ; English ; Crew Skills ; Biochem: Why Take Anything Else?Crafting at Level 75 in Onslaught Guide. Grade 3: Level 24-32: 160-240. But Biotech can make lots of single use med-pacs for itself and alts. Do ppl use them? Or there is something better than crew skill trainer ones? Any advice? Thanks. Synergies: Cybertech, Any Possible Rewards: Credits, Cybertech Schematics, Ship Upgrades, Challenge Mission Objects Slicing is the SWTOR equivalent of KoTOR‘s Security skill. Cyber: droid armor, earpieces (similar to implant), grenades, armoring (armor only mods), mods (armor and/or weapon mods), gadgets like. Diplomacy Bioanalysis. 151. While often the change can be small, it has often but the. A SWTOR 7. You may require DIMPLOMACY materials. ValidAvailable. However, all other crafting skills are just as good for leveling imo. Crew Skills. Members. Obviously that shoudln't be correct and a medpack should be considered a heal. For example, Coruscant commendation Sabre's equipped with a rating 44 hilt. The grenades just suck, they are on a 5min cooldown and really don't do much. Dialogue and quirk is the main reason he stands out from the other Smuggler companions. Top level DPS adrenals are "Advanced Kyrprax Critical Adrenal MK-2" and "Advanced Kyrprax Attack Adrenal MK-2"; remove the "MK-2" part if you don't have BioChem at 700. You have one crew skill that was over powered (Biochem), and now you are overnerfing it. ANY crafting profession post 1. r/Superstonk. It is a pretty simple profession, using biochemistry and bioanalysis you just craft implants nonstop and sell them at the auction for 4000-8000 each. Biochemists are also able to create medpacs which restore health as well as med units which function as ranged medpacs. The topic concerning Artifice and Biochem has changed, ultimately the point of this thread was to discuss the crew skills that haven't been addressed and whether or not all crew skills will become equally useful in 1. Less sales on the GTN, which always remove credits. Go to topic listing. However even though I do not have the Gold Recipe; it still shows up as "No Research Available. They'd buy implants. Your choice of profession is not supposed to be the deciding factor for participation and success in endgame content. If you are a Subscriber, you will earn bonus rewards. All those are nice way to constantly remove credits from the economy. Otherwise Biochem will solely be for the reusables for me, which would be a huge shame, since it feels like Bioware has put a lot of thought into crafting. SWTOR 7. If you want to still have credits anyhow. I dont think I have ever played a game where a tradeskill was commonly requ. While often the change can be small, it has often but the. Cybertech is worthless endgame, unless you can planning it use it to keep alts in mods. I'm curious if anyone has done this, and if they regret it or not. Crafted med packs, stims, and adrenals are better quality than looted or vendor bought versions. . 1. biochem vendor. I, personally, am on the fence right now. i think all this talk of switching to biochem is just a kneejerk reaction by the playerbase though and most of it is talk, not actually happening just trying to get bioware to cave in and nerf biochem and most of it done by slicers that arent multibillionares now. Biochem Schematics; Item Type Slot Skill Level Components Source Compact Medpac: Medical 001 / 020 / 050 /060 x2: Trainer Battle Command Stim: Stimulant 001 / 020 / 050 /060 x4: Trainer Battle Might Stim: Stimulant 001 / 020 / 050 /060 x4: Trainer Battle Reflex Stim: Stimulant 001 / 020 / 050 /060 x4: Trainer Battle Resolve Stim:SWTOR Armormech Crafting Guide. Biochem is EXACTLY where it should be right now. Contents [ hide] Basics of Biochem Crafting Biochem is a crafting crew skill. But. Slicing - SWTOR Codex. Posted March 8, 2021 (edited) Search GTN for the word Adrenal. 2 These appear to me as the only crew skills receiving lots of love. Other languages: Bioenergie-Zelltransplantat. Biochem only med packs and stims was also a stupid idea, making it even more stupidly broken. 2. Edited October 11, 2015 by KhevarReverse Engineer in stacks of 10. Posted December 19, 2011. Here are the Legendary Items you should use as an Infiltration Shadow: Shadowcraft – Using Shadow Stride from stealth grants Shadowcraft, increasing your critical chance by 100% for 6 seconds. They'd be reusable medkits. Posted May 19, 2019. Do you realize how garbage this is. . View data for the Biochem SWTOR NPC. Recommended Gathering skills by Crafting Skill: Artifice and Synthweaving – Archaeology. Not having to weigh the cost/risk ratio when using medpack or stim is pretty big imo. Biochems can craft medpacs to restore health, stimulants that provide a longer boost to physical abilities, adrenals that provide a short-lived boost to physical abilities, and biological implants that enhance combat prowess by stimulating neural networks and regulating brain stem functions. Category: Crew SkillsThat explains a lot. e. No other skill allows access to nearly anything as beneficial as that. Crafting in general + Advanced Kyrprax Medpac MK-2. . 4k. Star Wars: The Old Republic News, Videos, and GuidesYMMV. Just change the BoP biochem stuff in to BoE so current biochemists can make some credits and everybody can use nice consumables. 1. The augments will be extremely expensive if you choose to buy them from other players, and they require materials that can only be. I did not, however, craft any conquest items, though I know some of those will also get you passed the hump to 450. With the mats I craft purple adrenals and medpacks and sell those on GTN.